![]() ![]() ![]() Stops enemies from breaking attack cards you use. (Decreased value is equal to that of the broken card.) (Attack speed is doubled when using attack cards.)ĭecreases value of the enemy's card when your card is broken. (Increases damage from attack cards by 100% when on 25% or less HP.) Slightly extends the range of attack cards.īoosts the power of attack cards when low on HP (when the gauge is flashing red). Enemy cards from Organization XIII have additional elemental buffs and debuffs, although most grant basic elemental resistances, some can also make you vulnerable. Lexaeus specifically can be found in Castle Oblivion (note that Riku receives his card after his defeat), whereas Ansem is found in Castle Oblivion as well in the original version, or Twilight Town in the remake.īoss cards have unique card limitations based on the effect, such as a specific number of attacks or sleights, rather than relying on a number of reloads. Marluxia's card is obtained after his first defeat, whereas the Lexaeus and Ansem cards are only available to Sora in specific bounty rooms after defeating Marluxia once and with a completed Reverse/Rebirth savefile. Next card activates card duel regardless of the number.Īll boss cards, except for three, are acquired upon their final defeat. ![]() Hide the cards you hold from hostile eyes. (Decreases enemy HP by 1 every 1/3rd of a second, cannot kill enemies.) (Increases summon damage and duration by 30%.) Stops enemies from breaking Cure abilities you use.ĭisables use of magic cards to power up summon cards. Restores some HP every time you use a friend card. (Decreases physical damage taken by 50%.) Stops the reload counter from counting reloads.ĭecreases damage from physical attacks by the enemy. (Ignores the Gimmick Card, as well as enemy and friend cards.) (Heals you for 1/8th of an enemy's remaining HP, but reduces said enemy's EXP by 3/4th.)Īutomatically reloads cards when they run out. Makes you invisible and reduces your chances of being hit.Ībsorbs enemy HP when striking with attack cards, but enemies will drop fewer items. Stops enemies from breaking item cards you use. ![]() (Only skips the shuffle animation upon reloading.) (Does not move while rolling, jumping, or gliding.) (Increases magic damage and duration by 30%.) Increases the potency of healing abilities.ĭisables use of summon cards to power up magic cards. Increases the strength of lightning-based abilities. Increases the strength of ice-based abilities. Increases the strength of fire-based abilities. Makes the first strike as powerful as a combo finish. Cards with a value of 0 are not affected.Īttracts fallen cards and items for easy retrieval.ĭeflects frontal physical attacks and completely nullifies damage.ĭeals more damage when striking enemies from behind. The drop rate for all normal enemy cards ranges from 2% to 4%, which is increased by 2.5 (5% to 10%) in the Teeming, Almight, and Looming Darkness map cards. An example is Vexen using his own enemy card's Auto-Life ability. Character bosses that use their own deck are the exception in this case, as they use attack and magic cards like the player, and are thus also able to use enemy cards themselves, provided they are equipped in their deck. Riku cannot build his own deck, but he gains access to a fixed enemy card per world, and also permanently equips all boss enemy cards he acquires.Įnemies and bosses use their own enemy cards as attack cards. In case of recurring bosses the enemy card is not acquired until their final bossfight (except for Marluxia). In case of a non-boss enemy it has to be defeated last to have a chance for it to drop its card. Enemy cards are derived from enemies, both standard Heartless and boss encounters. They require Card Points to be equipped, but do not have numbered values and are kept in a separate part of Sora and Riku's decks. Enemy cards are cards used for temporary passive abilities in Chain of Memories and Re:Chain of Memories. ![]()
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